Hello! I’m making a game with a similar mechanic, do you mind sharing a bit about the code behind the character movement? I’m luke.skippy on discord if you want to privately message
Hey, I didn't do anything special it feels. It's more like a lot of twisting.
Depending on the collision shape that hit something, I decide if I make the controller super grippy or slidy. Then basic gravity, and more gravity on right click. And finally some force apply for the jetpack. Anything you wanna know in particular ?
Thanks, but unfortunately I figured out my game happens to be a little different. It’s two collision shapes added together, but only one is allowed to rotate.
However, I managed to figure it out and might even have something together to playtest as early as today!
😲😯😮 Nice one ! Damn I didn't have the time to put a special achievement for you, I'm sorry ! But I'm super glad someone did it ! Thanks for the screenshot 🙌🙏
the controls were very good, especially the fact that the fall button is a trigger. wouldnta stayed up late running the levels otherwise. I didnt invert the stick, but i did see the option. If I had to complain, id say a jetpack refilling sound would be nice, so i dont have to look at the meter.
Niice ! glad someone beat me (I'm "man" in the leaderboard) and even more glad someone use my screenshot system :D. I always wonder on this level if it's better to take the ramp, but I guess not then ! Thanks for the share and your time 🙏
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pretty interesting, I love physics games
hehe nice !
Hello! I’m making a game with a similar mechanic, do you mind sharing a bit about the code behind the character movement? I’m luke.skippy on discord if you want to privately message
Hey, I didn't do anything special it feels. It's more like a lot of twisting.
Depending on the collision shape that hit something, I decide if I make the controller super grippy or slidy.
Then basic gravity, and more gravity on right click.
And finally some force apply for the jetpack.
Anything you wanna know in particular ?
Thanks, but unfortunately I figured out my game happens to be a little different. It’s two collision shapes added together, but only one is allowed to rotate.
However, I managed to figure it out and might even have something together to playtest as early as today!
Cool ! I gladly try it !
the angle for this feels impossible… PLZ what’s your secret LMAO
I know right, that the best solution i found so far but i'm .2 behind too ahah
took me way too long to admit
😲😯😮 Nice one ! Damn I didn't have the time to put a special achievement for you, I'm sorry ! But I'm super glad someone did it ! Thanks for the screenshot 🙌🙏
It's ok, I'll just use this comment as the achievement :)
thats exactly what i tried omg
It's possible lol, just barely
This game is goated.
this game is seriously addicting! couldnt help but try to top the charts, look out for TEZ in your leaderboards babeee.
also PSA: use a controller.
Thanks a lot ! Glad to know someone used a controller. How were the controls ? (I'm playing mouse)
Did you invert the stick in the settings or use the regular one ?
I will definitely check your times :D ! Thank you for your time and feedback !
the controls were very good, especially the fact that the fall button is a trigger. wouldnta stayed up late running the levels otherwise. I didnt invert the stick, but i did see the option. If I had to complain, id say a jetpack refilling sound would be nice, so i dont have to look at the meter.
Great to know ! Damn I thought about it, and completely forgot the sound for the filling, at least for when it's full. Noted !
i tried to beat some of them myself, amt in the leaderboards :)
Aah can't wait to see your name around !
Ahhh, first place! Really loving this game.
Niice ! glad someone beat me (I'm "man" in the leaderboard) and even more glad someone use my screenshot system :D. I always wonder on this level if it's better to take the ramp, but I guess not then !
Thanks for the share and your time 🙏
Some of your other scores were really good, I didn't stand a chance lol!