Big update - v0.2
Hey, Big update today ! here is a small non exhaustive recap of the things I add/twist/remove for this update.
Biggest one to me, the prediction feels 100% accurate now. I struggled to get it right so I very happy this is finally working well.
Please, if you encounter any problem/bug/issue, feel free to contact me on bluesky @goddonut.bsky.social
Content
Bonus RNG Update:
Each bonus now has its own weighted probability, making it harder to get all-white bonuses and easier to get things like Prediction +1. These probabilities can also vary between game modes.
New Game Variants:
- Luc Mode: All pockets start larger.
- Free Play: Faults are disabled, but all other rules remain.
- Obstacle Course: Fewer dead balls at the start. Bonus weights are rebalanced, with a focus on rock ball bonuses.
New Bonus Spawn Modes:
- Doomed Game: Now start with max stats.
- Zero to Hero: Start with minimum stats, but no maluses will appear.
- Roguelite: Only random bonuses spawn on the table. Pot balls to score points, and choose a new perk/ability/bonus after each level.
New Bonuses:
- Only White: This former random modifier is now a bonus.
- Gold Hand: Replaces the free cue ball. Lets you reposition the ball freely, beyond just your next turn.
- Chalk: Chalk your cue for a powerful effect!
New Random Bonuses:
- Gold Ball: Make a gold ball appears on the table. Pot it to earn a major bonus.
UI
Settings Screen:
You can now adjust music and SFX volume, and disable screenshake. Yes, music volume ! The game as currently a placeholder music that I should remove very fast. But I’m curious how you think it impacts the game and if the mood is right to you.
End Screen:
At the end of a game, you’ll now see the current score for each player across the session, along with which balls were potted in the last game.
Quick Game Menu:
Quick Game randomly selects a game variant, table, and bonus spawn. You can reroll each setting once.

Custom Game Improvements:
Changing the bonus spawn mode now updates player stats accordingly. You can still tweak them manually afterward.
Quality of Life
- Ball sprites updated for better accessibility.
- Better UI in the timer in game (shaking, flashing red) and you have now more time to play.
- Subtle outline added to show which balls you can legally hit.
- Prediction lines now include an indicator for valid target balls.
- Thunder FX on ball spawns now appear in different colors based on the ball.
- Major code optimizations across the board.
- Improved visual and sound feedback for bonuses and game events.
Fixes
- Bonus spawn for the next round now uses the correct player data.
- Fixed a bug where clearing the table with only black or only you bonuses didn’t end the game properly.
- Ghostballs should now behave more consistently.
- Bonuses should no longer visually clip into other elements.
- Fixed prediction issues when balls are repositioned after ghostballs (e.g., overlapping positions).
- Black inv rules should now work more reliably.
Files
Get Poooooool
Poooooool
An arcade billiards game where power-ups change the game. Master shots, trigger wild effects, and dominate the table.
Status | In development |
Author | godDonut |
Genre | Sports |
Tags | Arcade, billiards, Casual, Local multiplayer, Physics, pool, power-ups, Retro, short-sessions |
Languages | English |
More posts
- Update v0.2.21 day ago
- Update V0.2.13 days ago
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