Post jam build
Ex-rally girl » Devlog
Post-jam build:
Hi!
Not a big update, just a few minor fixes and features that were set aside during the jam.
The most important change: the map is now actually useful. Your drawing updates a minimap that you can refer to while driving, both in the simulation and the final race.
Also, I clamped the car’s rotation to avoid situations where a slightly raised quad mesh sends you flipping and ruins the run -_-
Gameplay
- The map is now synced with the minimap during the simulation and the final drive, including your drawing.
- Lowered difficulty: you now have 1 minute 30 seconds to finish the race.
- Car rotation is clamped to prevent wild barrel rolls.
- First hidden jump is now easier.
UI
- You can now click anywhere on the screen to close photos.
- Added settings for music and SFX volume.
- In game menu for pause, settings, and quit.
Global
- Some text changes.
- Minor tweak to the handmade map.
- You can now drink coffee and smoke cigarettes.
- Added game icon.
3D
- More consistent textures overall.
- Changed car body.
- Added leopard-print steering wheel.
- Added fallen rocks to the race.
Files
Ex-rally girl - Mac.zip 121 MB
49 days ago
Ex-rally girl - Web.zip 83 MB
49 days ago
Ex-rally girl - Linux.zip 97 MB
49 days ago
Ex-rally girl - Windows.zip 100 MB
49 days ago
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Ex-rally girl
A former rally driver prepares for one last mission in a collapsing world. One route. One shot.
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